Labyrinth
 All Classes Namespaces Functions Variables Typedefs Enumerations Enumerator Friends
Public Member Functions | List of all members
LxS::Game::DialogueTransition Class Reference

what does the player character say to an NPC and how NPC reacts More...

Inheritance diagram for LxS::Game::DialogueTransition:
Inheritance graph
Collaboration diagram for LxS::Game::DialogueTransition:
Collaboration graph

Public Member Functions

 DialogueTransition (std::string _id)
 
std::string GetTarget ()
 to which state (id) is this transition
 
void SetTarget (std::string t)
 set transition target
 
std::string & GetId ()
 get dialogue ID
 
void SetText (std::string &s)
 set text (of what player/NPC says)
 
std::string GetText ()
 get text
 
void SetTrack (std::string &s)
 set track (of what player/NPC says)
 
std::string GetTrack ()
 get track
 

Detailed Description

what does the player character say to an NPC and how NPC reacts

Constructor & Destructor Documentation

LxS::Game::DialogueTransition::DialogueTransition ( std::string  _id)
inline

Constructor.

Parameters
_idof transition to be configured

The documentation for this class was generated from the following file: