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Labyrinth::Online::LoginForm Class Reference

form to login to an existing account More...

#include <loginform.hpp>

Inheritance diagram for Labyrinth::Online::LoginForm:
Inheritance graph
Collaboration diagram for Labyrinth::Online::LoginForm:
Collaboration graph

Public Types

enum  alignment { Center, Left, Right }
 window contents alignment enum More...
 
enum  Rendermode { ForReal, ForCoords3D, ForCoordsGame }
 purpose of rendering. ForReal is "to display", ForCoords3D is "to determine where user has clicked" More...
 

Public Member Functions

void Initialize ()
 load resources, prepare to display
 
 LoginForm (LabyrinthOnlineConnection *_loc)
 
void SetAlignment (int a)
 set alignment (left, right, center)
 
virtual void DetachFooter ()
 remove footer
 
virtual void AttachFooter (ContainerWindow *f)
 single subwindow
 
virtual void AttachChild (Window *child)
 attach child at end
 
virtual void DetachChild (Window *child)
 detach particular child
 
virtual void ReplaceChild (Window *old_child, Window *new_child)
 replace child. new is emplaced at position right before old one
 
virtual void EraseChildren ()
 remove all children
 
virtual void AttachChildAtFront (Window *child)
 attach child at front
 
void OnFocus ()
 window appears
 
ButtonHandler GenerateTransitionFunction (Window *target)
 return function object
 
void AttachSubForm (Form *sf)
 attasch form object - it will be serviced in form's default initialize/unloadresources functions
 
void SetBackground (const std::string &background)
 set path to background image
 
const std::string GetBackground ()
 get path to background image
 
virtual void Back (Button *b)
 back button pressed
 
virtual void SetBackLink (Window *b)
 link to "previous" - window that will be maximized after pressing "back"
 
virtual void Arrange ()
 arrange contents (called after movement/resize)
 
virtual void SaveFile ()
 genericized event handler - passed to children
 
virtual void Refresh ()
 rearrange
 
void MovementHandler ()
 rearrange after movement
 
void ResizeHandler ()
 rearrange after resizing
 
void Render (Renderable::Rendermode mode)
 rendering routine of a window
 
virtual void Render (Rendermode mode)
 render something
 
virtual void Released (float x, float y)
 
virtual void Clicked (float x, float y)
 
virtual void Dragged (float x, float y)
 
void UnloadResources ()
 free resources to save some space
 
virtual void BackButtonPressed ()
 click handler for "back" button
 
virtual void Animate (float dt)
 some windows are animated
 
virtual void DraggedAngle (float x, float y)
 as degrees given current camera angle!
 
virtual unsigned long GetTexelsCount ()
 sum of dimensionsxdepths of all textures
 
virtual unsigned long GetFacesCount ()
 all 3D faces
 
WindowGetRoot ()
 recursive GetParent;
 
WindowGetParent ()
 Return parent window.
 
float GetX ()
 return position x (from bottom left corner)
 
float GetY ()
 return position y (from bottom left corner)
 
float GetWidth ()
 return height of the window
 
float GetHeight ()
 return width of the window
 
virtual float SetX (float f)
 set position x (from bottom left corner)
 
virtual float SetY (float f)
 set position y (from bottom left corner)
 
virtual float SetWidth (float f)
 set width of the window
 
virtual float SetHeight (float f)
 set height of the window
 
virtual void SetWH (float w, float h)
 set width and height of the window
 
virtual void SetYX (float y, float x)
 set position - both coords (from bottom left corner)
 
virtual void JoystickAxes (int Axis, const float *direction)
 
virtual void SetParent (Window *_parent)
 set pointer to parent window
 
virtual void Maximize ()
 maximize
 
virtual void MenuButtonPressed ()
 menu button - on android phone (no such button on iphone)
 
float GetInitializedPercentage ()
 0= uninitialized; 100=ready; other? for progress bars
 
virtual void RefreshAssets ()
 To facilitate refreshing app after switching OpenGL Context (as in Android lifecycle)
 

Protected Types

typedef Windowchilddata
 typedef of pointer to window
 
typedef std::vector< childdatachildvector
 typedef for vector of contained windows
 

Protected Member Functions

virtual void Login (LxS::Windowing::Button *b)
 
void TransitionFunction (Button *b, Window *target)
 function for switching to other window (when form button is clicked)
 
void MoveContents (float y)
 scrolling
 
void RenderBackground (Renderable::Rendermode mode)
 utility method for rendering background image
 
void ResetForm ()
 remove children and subforms
 
virtual void PositionBackButton ()
 set position of "back" button
 
FormGetParentForm ()
 return form that shall be presented upon clicking "back"
 
void Error (const std::string &message, Form *target)
 error message
 
void ReplaceSelf (Window *replacement)
 replace reference to this in parent window for a new window does not delete this from main memory - only swaps pointer in parent window
 

Protected Attributes

LabyrinthOnlineConnectionloc
 
LxS::Windowing::TextEditlogin
 
LxS::Windowing::TextEditpassword
 
LxS::Windowing::Buttonenter
 
Button * back_button
 "back" button
 
Windowback
 window, that is gonna be displayed when "back" button is pressed
 
Rectangle2D * background
 background image
 
std::list< Form * > subforms
 subforms (are handled in refresh routine)
 
float internal_height
 height of contents
 
float reference_y
 
float position_y
 position of contents
 
int num_columns
 number of columns
 
float far_top
 top of topmost element
 
float far_bottom
 bottom of lowest element
 
ContainerWindowfooter
 
int align
 alignment (Left , Right, Center)
 
Windowclicked
 which subwindow may be clicked?
 
childvector children
 windows within this window
 
float initialized_percentage
 0-100; 0- just constructed; 100 - redy to render; 0-100 - for progressbar
 

Detailed Description

form to login to an existing account

Member Enumeration Documentation

window contents alignment enum

Enumerator
Center 

content is centered

Left 

content is aligned to left

Right 

content is aligned to right (NOT IMPLEMENTED)

purpose of rendering. ForReal is "to display", ForCoords3D is "to determine where user has clicked"

Enumerator
ForReal 

proper rendering for display

ForCoords3D 

rendering for coordinate detection

ForCoordsGame 

for detection of ingame coordinate system - unused

Member Function Documentation

virtual void LxS::Windowing::Form::Clicked ( float  x,
float  y 
)
inlinevirtualinherited

window was clicked; coordinates from left-bottom corner of the window

Reimplemented from LxS::Windowing::ContainerWindow.

Reimplemented in LxS::Game::Help::Help.

virtual void LxS::Windowing::Form::Dragged ( float  x,
float  y 
)
inlinevirtualinherited

object within window is dragged; coordinates from left-bottom corner of the window

Reimplemented from LxS::Windowing::ContainerWindow.

Reimplemented in LxS::Windowing::VirtualKeypad, and LxS::Game::Help::Help.

virtual void LxS::Windowing::Window::JoystickAxes ( int  Axis,
const float *  direction 
)
inlinevirtualinherited

axis-numbering: 0-1, left analog X-Y; 2-3, right analog 4-7 - nothing; 8 d-pad up; 9 dpad right; 10 dpad down; 11 dpad left 12 - l2, 13-r2, 14- l1, 15 - r1 16 - triangle, 17 - circle, 18 - cross, 19 - square; 20 - nothing

Reimplemented in LxS::Game::MapWindow, Labyrinth::Root, LxS::Windowing::Root, and SWCE::RaceSelectionForm.

virtual void LxS::Windowing::Form::Released ( float  x,
float  y 
)
inlinevirtualinherited

window was pressed and released; coordinates from left-bottom corner of the window

Reimplemented from LxS::Windowing::ContainerWindow.

Member Data Documentation

ContainerWindow* LxS::Windowing::Form::footer
protectedinherited

special set of form items added to footer

float LxS::Windowing::Form::reference_y
protectedinherited

point from which dragging has started


The documentation for this class was generated from the following files: